Videos

Codehunter – helping BNP Paribas to attract tech savvy graduates

Many hidden secrets are tucked away on the internet, things that make you smile, placed there by mischievous programmers and developers. They’re known as Easter eggs, ‘in’ jokes put there by clever coders who make it their mission to add a little extra sparkle to the work they do. Exactly the kind of crowd BNP Paribas was looking to target.

CodeHunter played to that curious part of the developer personality. We began by creating four Easter eggs of our own. Then we buried them away on the BNP Paribas graduate website.

The challenge for students was to uncover them and the hidden gems of code they contained.

Once students had collected all four lines of code they entered them on a competition webpage and were then given access to the final stage of the competition. If players thought it had been tough so far, that was nothing compared to what awaited them now.

Having begun with a challenge designed to appeal to particular personality types, this was now a test of the technical ability BNP Paribas was looking for in potential candidates and designed to act as a serious filter, leaving only the brightest of the bright still in the game. The challenge was to unscramble an image by using integer maths.

If players managed to unscramble the image, they had to provide a description of it and, as is the case in pretty much every maths test, they had to show the workings they had used.

The prize? A guaranteed interview with one of the banking world’s most innovative technology teams.

The results?

248 players in just over two weeks, from two campuses and double the amount of applications for live Technology roles.

Hide and Tweet!

Last year, Mars created a world-first in student engagement with its magical tweet-activated vending machine. This year it took things to a whole other level with Mars Hide and Tweet.

TweetShop was creative, massively effective and totally ground-breaking (in the recruitment world at least). Over 21 days, it went out to eight campuses and nearly 2,000 people grabbed the chance to tweet for treats.

This year Mars wanted to increase that reach but budget meant we couldn’t transport TweetShop to more locations. So we created an online hide and seek game using Google Maps technology.

#MarsHideAndTweet happened in two distinct phases. First, a week-long online competition that was open to universities across the UK. We hid the TweetShop in five different European cities on our custom map over a period of five days. And every day students raced to hunt it down following a series of cryptic clues that were tweeted over the course of the day.

We went out onto 9 campuses to build excitement face-to-face with students and promote the competition with motion-sensitive plasma TV screens that projected a series of different messages as people walked past them. In the week running up to the competition we began sparking twitter conversations with a series of innovative vines.

Emails, posters and flyers, as well as posts to the Marsgradsuk Facebook and Twitter pages, were used to explain what #MarsHideAndTweet was all about and to promote the competition.

Did it work? Absolutely.

More than 350 people registered to play. And within minutes of the competition going live on Monday 3rd February the guesses began coming in, even before the first clue had been tweeted. The race was on because the first person each day to find and tweet TweetShop’s location to @marsgradsuk won a free weekend break for two people to that day’s city.
A dedicated team responded to those guesses with hundreds of personal tweets back to players. The conversations and the excitement grew and grew.

On top of daily competitions there was the main event, the opportunity for one university to win TweetShop, fully-loaded with Mars freebies, for its campus for a week.

The winner would be the university whose students made the most tweets over the course of the week. The competition was fierce and so close that in the end there was nothing between Coventry and Reading so a decision was made to send TweetShop out to both universities. Win, win – in true Mars make it mean more style.

Snap it, Scan it, Win it! Our latest work for Tesco Graduates!

Snap it, scan it win!

SO WHAT’S IT ALL ABOUT?

Tesco is the proverbial supermarket giant and has used many of the more mainstream channels to amass an army of student followers over the years.
When they approached us at the end of 2013, it was with a clear brief to raise their profile on campus and change some of the entrenched perceptions of them that are still held by many people.
We set out to create an experience that would yield high engagement, one that would be innovative and, ultimately, one that would create a talking point, getting people chatting about a different Tesco, in a different way. Working together we explored some relatively new channels before developing a first-of-a-kind game that uses the Snapchat app.

Snapchat is a mobile-only app that has caught fire with teenagers. If you haven’t heard of it, here’s how it works: with the app loaded on your phone you take a photo, set a timer for anything from 1 to 10 seconds, then send it to your friend. Your friend gets the photo on his/her phone and from the moment they open the image they only have the time you set to view it before ‘poof!’ it self-destructs. We exploited that function to give people the opportunity to win prizes in an immersive, quick-fire game.

We built a stand containing 12 Perspex boxes, each with a barcode scanner attached to it. Inside each box were a number of mystery prizes but every box was locked. Students could only unlock a box by scanning it with the correct ‘key’. The keys were, in fact, 12 unique barcodes and to get hold of one students first had to send in a ‘selfie’ to the Tesco Snapchat team. Once they had done this the students were sent their’key’but they had no idea what box it would open. They also knew that they couldn’t open their key until they were ready to play, otherwise it would self-destruct after 10 seconds.
Students queued up to play and once on the stand a series of fast and frenzied 10-second periods passed in the blink of an eye as each student raced to scan as many boxes as possible, hoping to find a match.
Feedback at the events was fantastic with students saying,

“That’s such a cool idea” and “That’s so neat that they’re using Snapchat!”
And more than one student who was about to play the game was heard to say…

“Oh my God! I can’t believe I’m so nervous.”

How employers can make use of G+ hangouts to be more personal and human

The 3rd installment of our 5 part blog on G+. This week we look at how employers can make best use of G+ Hangouts to be more human and more personal with talent.